GWJ6: Out Of Place Cacti Mac OS

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I have the poller log dumped out to a file for each poller run, and that also shows some interesting information. Something appears to be 1. Causing poller.php to be very unhappy and 2. Causing the poller run to try to exceed 300 seconds (the poller run normally completes in just a few seconds). Poller.log shows things like this, in addition to thousands upon thousands of 'Waiting on 1 of 1. Rony, one of the cacti developers, spent some time on my system last night and figured out the problem. The issue is related to MySQL's change from a default of Latin1 to UTF8 encoding. This change of character coding is corrupting the database, and in some cases the database incorrectly returns nulls instead of spaces. You get the idea.: ). Latest Godot build - Build for Mac OSX, Linux and Windows + export templates with every update to master (bleeding edge). GWJ6: Out of Place Cacti. Jul 25, 2006 Rony, one of the cacti developers, spent some time on my system last night and figured out the problem. The issue is related to MySQL's change from a default of Latin1 to UTF8 encoding. This change of character coding is corrupting the database, and in some cases the database incorrectly returns nulls instead of spaces. The thing is there isn't much traffice in sense of many users. Cacti does not even show 10% cpu or ram usage, everything is on low usage on cacti graphs. I will change the values you mentioned above and let you know what happens. – shorif2000 Oct 17 '13 at 14:25.

Gwj6: Out Of Place Cacti Mac Os 8

Over the last 2 days I have been getting ready to deploy cacti in the office where I work. Currently we don't have any graphic or reporting at all so this is something that we really need. I've managed to successfully setup cacti under debian and ubuntu before so I figured this wouldn't be much different. I was wrong =P

Gwj6: Out Of Place Cacti Mac Os Download


The test box I am running this on is a 1Ghz G4 with 1GB of RAM running OS 10.4.7. GWJ6: Out Of Place Cacti Mac OS
I started off by installing Xcode and darwin ports on the box. I then followed the instructions on http://cacti.darwinports.com/, installing mysql5 +server, then installing cacti and all dependencies. Overall this is what is running.
-Mac OS 10.4.7
-PHP 4.4.1 (installed on the box already)
-mysql5 5.0.24 installed via darwin ports
-Apache 1.3.33 (already installed on the box)
I attempted to use apache 2.2.3 installed via darwin ports however it decided to compile without PHP support so I removed it in favor of just trying to get this running.
the only step I have not currently completed is the editing of the root users crontab. Everything else has been done.
Here's the problem, when I go to 127.0.0.1/cacti/install/index.php I get the following error:

Warning: mysql_pconnect(): Can't connect to local MySQL server through socket '/var/mysql/mysql.sock' (2) in /opt/local/share/cacti/lib/adodb/drivers/adodb-mysql.inc.php on line 355

it looks to me like it's trying to connect to the SQL db on the wrong socket (/var/mysql/mysqld.sock). I have updated my /private/etc/php.ini.default to reflect mysql.default_socket = /opt/local/var/run/mysql5/mysqld.sock, however php doesn't seem to care and wants to access my database through /var/mysql/mysqld.sock anyways =P
I tried adding a symbolic link at /var/mysql/mysqld.sock pointing to /opt/local/var/run/mysql5/mysqld.sock but I still get the same error. Is there something I'm missing? Any help would be most appreciated. Thanks in advance for all of your help.

Welcome to the Godot Wild Jam which starts the second weekend every month.

Whether you're a person who likes to go wild, a casual game dev, Godot fan, or you just stumbled upon the engine recently and would like to have a go at it, then this is the event for you.

Interested in using the Godot Wild Jam logo in your game as a splash screen? Go to this Google Drive and download: Godot Wild Jam Logo

The theme is: Out of Place Cacti
Take any words from the theme to make your game. Examples:

1. Out of Place
2. Cacti
3. Place Cacti
4. Out of Cacti
5. Of Cacti

You get the idea. : )


DISCLAIMER: We encourage participants to use version 3.1 even though it is not a production ready version of the game engine. We understand this is not for everyone but believe that the added features and stress testing would be invaluable to making Godot even better.

  • Using Godot 3.0 will not incur a deduction in judging.
  • If you are new to Godot, we suggest using version 3.0 for a stable experience.
  • Reusing existing code and assets is allowed.
  • Follow the theme.
  • Have fun!


  • Latest Godot build - Build for Mac OSX, Linux and Windows + export templates with every update to master (bleeding edge), provided by iFireGames

    Members of the community will be judging the game on the following:

    > Theme: How well does the game adhere to the chosen theme?

    > Fun: Was it fun? Enjoyable?

    > Controls: How smooth is the game? Are the controls clunky or intuitive?

    > Graphics: Does the game look good? Does the art style fit the type of game? Is the pixel art charming?

    > Audio: How is the music? Does it fit? What about the sound effects?

    > Originality: Were you pleasantly surprised by some game mechanic or design in the game?