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- HyperCard is based on the concept of a 'stack' of virtual 'cards'. Cards hold data, just as they would in a Rolodex card-filing device. Each card contains a set of interactive objects, including text fields, check boxes, buttons, and similar common graphical user interface (GUI) elements.
ABOUT THIS GAME
The Isle: A World Designed to Kill You
The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.
There is little in the way of hand holding or ulterior precepts to alter play styles or purpose. It’s kill or be killed. In the end, the only one you can trust is yourself. Over the course of development the islands and their inhabitants will radically change, ever-evolving as players themselves learn how to flourish and thrive. Your mistakes will be punished. Expect no survivors.
Massive Prehistoric Multiplayer
Become the beast within. When joining The Isle, you can play as one of dozens of unique creatures, from tiny darting herbivores like Dryosaurus to blood-thirsty giants such as T. Rex or Allosaurus (with many more still to come!) As a dinosaur, you’ll be the epitome of majestic, cunning and ferocious. Use your natural abilities and senses to stay off the menu and grow into a stronger, more capable creature.
Engage with a living prehistoric ecosystem as you become either predator or prey on servers featuring up to 100+ players, all of them as hungry and dangerous as you. Form packs/herds, create nests, defend your offspring, hunt, and claim territory. A single mistake can spell your demise.
Survival or Sandbox?
The Isle’s core game mode is Survival, a tense and difficult experience where you need to grow fast or die young. Dinosaurs in Survival mode progress through several life stages, starting out small and vulnerable. Use your scent ability, night vision and wits to survive long enough to grow, becoming more powerful and unlock new abilities such as nesting. Because of the time needed to develop a full character life cycle, not every creature is or will be playable in Survival, though more will be added in future updates.
However, sometimes you don’t want to struggle to survive, or you don’t have the time to go through a dinosaur’s whole life story. And that’s okay. For players who want a less intense experience, Sandbox mode lets you play an expanded roster of dinosaurs (and soon humans!). You can jump right in as an adult super predator or a peaceful giant, with no major penalties or consequences from dying. We won’t judge.
A Global Community Story
The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Are you stranded? Can you just leave? What is AE? How did the dinosaurs get here? What is the distant call that pierces the night?
It will take the entire community to answer these mysteries and unravel the purpose to their being on The Isle, and each discovery will directly affect the future of the game’s storyline.
Future Development Goals
We realize that there is a long road ahead, and a lot of work to be done to turn this into the game we want it to be. Throughout development, we will be adding a lot more to The Isle and incorporating user feedback in how we evolve the experience. Some of our planned features include:
- Playable aquatic and aerial creatures
- Even more playable dinosaurs with complete life cycles
- Two new playable factions: modern humans & the indigenous
- Evolve into advanced “strain” versions of certain dinosaurs
- Realistic dinosaur AI that uses complex behaviours
- Additional world biome types such as thick jungles
- Dynamic aerial drop-in spawn system
- Global in-game world quest
- Localization of all in-game menus & text
- Better accessibility & customization options
- Steam Achievements, Trading Cards, Emotes
- Mod support using Steam Workshop
All that and more are on our radar going forward. We started with a plan of just a mere handful of playable carnivores, but based on player demand we expanded our scope, increased that number greatly and introduced herbivorous dinosaurs as well. Listening to our community has been instrumental in guiding our process and helped to correct our mistakes, and we hope that together we can transform The Isle into the ultimate dinosaur game.
–AE Core TX Received–
–End Promotional Protocol–
–SiGnaL InTeRrUpt–
-tHEeNdISnevErTheENDisNeVeRtHeEnDIsNev–
SYSTEM REQUIREMENTS
MINIMUM:- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit or later (64 Bit ONLY)
- Processor: Quad-core Intel or AMD processor, 3.0 GHz or faster.
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280X series card or higher.
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 25 GB available space
- Additional Notes: This game needs a dedicated graphics card to run. Integrated graphics cards will not work.
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit or later (64 Bit ONLY)
- Processor: Quad-core Intel or AMD processor, 3.4 GHz or faster.
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1070
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 25 GB available space
Swoop Solitaire?
Have you played
Kitty Solitaire 4?
Have you played
Kitty Sudoku?
Lunarpages
Powering our website
A more winnable version of Canfield, with one card per deal
General Rules
Uses 1 pack of cards.
The Stock deal only one card at a time to the Wastepile, making the game easier.
When empty, the Stock can be restocked any number of times from the Wastepile.
A card on the Wastepile can be played to either the Tableau or Foundations.
A card on the Wastepile can be moved to an empty Tableau Stack.
Building the Foundations
Only 1 card at a time may be played to a Foundation Pile.
A random Base Card is automatically placed in the first Foundation Pile. The value of the card determines what cards can be placed on the other, empty Foundation Piles.
Build each Foundation Pile in ascending value from the Base Card, with all cards in a Pile sharing the same suit.
Aces can be placed on Kings if they share the same suit.
How to Win
The game is won when each Foundation Pile contains 13 cards of the same suit.
The Demon
The face-up card of the Demon pile can be played to either the Tableau or Foundations.
When a Tableau Stack is emptied, any face-up card on the Demon pile is automatically moved to the empty Tableau Stack.
If the Demon pile is empty, you may move a card from the Wastepile to an empty Tableau Stack.
Cards cannot be moved to the Demon pile.
Building the Tableau Stacks
The Tableau Stacks are used to manage and store cards, before they are eventually moved to the Foundations.
Cards from a Stack cannot be moved to an empty Stack.
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A single, front-most card in a Stack may be played to another (non-empty) Stack if it builds in descending value and alternating color.
Kings can be placed on Aces if they have different colors.
Card Game Spider
An entire Stack may be played to another (non-empty) Stack if it builds downwards in alternating color.
Partial Stack moves are not allowed. Either the entire Stack, or a single front-most card can be moved.