Radical Pixel Artist (0.3) Mac OS

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The C++ header library designed to bring the world of generic programming to the Macintosh, and deliver the surprising speed of SIMD in an intuitive cross-platform package. For example, a simple loop calculating a trigonometric function over an array can be speeded up 450 times.

  1. Pixelapse is a lightweight and user-oriented Mac OS X application that makes it easy for you to keep your files synchronized. Helps you backup your projects and collaborate with other user. Pixelapse is mainly create for designers and graphic artists that need to backup every design iteration as they work or collaborate with other users.
  2. Making good pixel art for a game can sometimes be hard, especially when you have limited time and resources. Pixelator help you generate quality pixel-art sprites using the following 3 techniques: Generate: convert real images into pixelated sprites to generate lots of content, and fast.

What’s new in 0.3.1? Support for Linux x86 and Cygwin. New complex conj function. New refarray class. v1 >> k and v1 << k optimization on SSE2. Much, much more!

What’s new in 0.3? Support for Mac OS X Tiger and Yellow Dog Linux. New select, min, max and rsqrt functions. Scripts to ease the Altivec to SSE transition. Much, much more!

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What’s new in 0.2.2? Multiply high implementation and redesign of expression templates and iterators.

Generic programming is the art — some say, the black art — of making software components super-reusable and yet ultra-efficient. Our tool is the C++ template, and our result is code nearly as fast as hand-coded machine language.

Radical Pixel Artist (0.3) Mac Os Download

macstl was inspired by the premier generic library, the Standard Template Library (now part of the C++ Standard Library), but with a distinct Macintosh flavor. Many components let you use low-level Mac OS X functionality like SIMD acceleration and memory copy-on-write easily and intuitively.

Although macstl started on the Mac, it now has a cross-platform look. Over 14,000 source lines of code compile cleanly on different C++ compilers. The SIMD classes work seamlessly on PowerPC’s running Mac OS X and Pentium’s running Windows XP.

It is compatible with several operating systems including Windows 10, 8, 7, and Mac OS 10.6.0 or above. The included drivers work with several popular creative software including Illustrator, Comic Studio, SAI, Photoshop, Macromedia Flash, Fireworks, and more so you can work on your projects when you need them.

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macstl provides these sets of classes:

  • valarray — numeric arrays highly optimized for SIMD architectures like Altivec and MMX/SSE/SSE2/SSE3.
  • vec — a portable, extensible SIMD toolkit with intuitive, fast functions; some of the trig functions can’t be beat so far…
  • mach — allocator and partially specialized vector for fast OS-level copy-on-write.
  • core — adapting Core Foundation and Foundation classes for STL.
  • com — interface pointer and a fast, lightweight server implementation for Microsoft COM and Apple CFPlugIns.
  • mmapping — treating files as STL containers.
  • macstlizer — scripts to convert Altivec C source code into macstl C++ source code, headers to map Altivec to SSE intrinsics.
  • … and more.
Tue, 6 Sep 2005. © Pixelglow Software.

Thumb War with difficulties and a scoreboard for each difficulty.

Difficulty of the opponent scales with the difficulty level selected and with how many 'levels'(Shown in the opponent's name, example: Opponent 4 representing level 4 which is the last level)

General difficulty can be changed in the options menu.

Note: Due to restrictions the WebGL version doesn't support the leaderboard system.

Entry for Weekly Game Jam 184 - https://itch.io/jam/weekly-game-jam-184

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
AuthorNuno 'Omega Leo' Diogo
GenreFighting
Made withUnity
Tags2D, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Touchscreen, Playstation controller, Joy-Con

Download

Click download now to get access to the following files:

Version 1.0.3
Version 1.0.3
Version 1.0.3
Version 1.0.3

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Radical Pixel Artist (0.3) Mac OS

I'm happy to see that some entries interpreted the 'thumb war' theme literally and tried to run with it! I liked the minimal color pallet and the art style. Both are fitting for a simple game.

I was a little confused after my first few opponents. They didn't seem to react at all. I see that you commented below that you made the choice to keep the difficulty easy. Fair enough.

Radical Pixel Artist (0.3) Mac Os X

UI and pixel art is really nice, but bruh why enemies pressing speed is that low? It gives literally 0 difficulty. Also when i press Z button it counts 2 or 3 key pressed. If i press z key 3 times i literally beat enemy %100! If it is some kind of spamming a key game why not using GetKeyDown ? There is some huge coding and difficulty problems here. I am not so sure but if difficulty increases after every enemy you beat, than please make starting difficulty harder. No one is going to play your game if it starts like that. It is like a pixel artist tried to learn coding and it is the first game he made. I just think key press should got counted normally (not 3 times when u press key) and please make that difficulty harder. It is unplayable at that situation.

Edit: Im not sure but i may possibly get the game wrong. Maybe there is a difficulty choose button. I dont remember sawin one.

Edit 2: Well i also realized when u press a key it counts 2 and when u stop holding or pressing a key it counts 1. WHY BRUH??

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Thank you for your opinion regarding the game, the game is meant to have the button spamming in order to win, to do this it uses the new Input System that does the same as the GetKeyDown() on the old system, as for the difficulty level, by default it’s set as easy and can be easily changed in the options menu, this decision was made in order to provide an easy to learn system so players can adapt to the more intense difficulties.

In regards to your comment in general, I’d appreciate if it were constructive instead of criticizing the author’s coding skills.

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