Rifts Mac OS
We were so looking forward to the thrilling and nauseating experience that comes from the Oculus Rift virtual reality headset. But alas, the company today announced the recommended specs for Rift, and Oculus’ Atman Binstock wrote that, “development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows.”
We do not currently support or offer a version of RIFT for Mac OS X. Oculus Rift Tips My Hardware- I am using an Oculus Rift on my PC (see signature). Updates 16Oct17- Added two new FAQs about number of sensors, and playing seated or standing. 21Sept 17- Updated with FAQ. Added FAQ Can You Play VR on Your Mac? Table of Contents Links FAQ Setup How Tos. Oculus should bring support for the rift hardware to MacOS considering the hardware improvements that apple has made and the fact that many of their computers now are VR ready and work with SteamVR and the Vive. Hi,first post here, just got an Oculus Rift S, and frankly, the main reason to buy it was to be able to use it with Aerofly. And I'm really enjoying it, except one part: flying with the thumbstick, they are way too sensitive for me.I can easily make a. Does Oculus Rift S Work On Mac? Perfectly, if you know how to set it up! In this video, we'll walk you through the entire setup process, and mention a c.
Bummer. But hey, Macs are so great, they can even run Windows. You can just use Boot Camp, launch Windows, and you’re all set to run the Oculus VR. Right?
Um, probably not. In case you didn’t click the above link to actually see the PC specs, here they are.
- Nvidia GTX 970 or AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- At least 8GB RAM
- Two USB 3 ports
- HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
- Windows 7 SP1 or newer
Rift Macros
The story behind the story:Hayden Dingman points out at our sister site, PCWorld, that from a PC perspective, these are steep specs but within reach of PC users. But this is Macworld, and here’s the Mac perspective: it’s a different story for Mac users. Rift requires a desktop-level graphics processor, and almost all Macs rely on mobile graphics processors. Therefore, no Rift support on the Mac, even if you are using Boot Camp to run Windows.
Rifts Mac Os X
Foiled by mobile GPUs
In his blog post, Binstock wrote, “almost no current laptops have the GPU performance for the recommended spec, though upcoming mobile GPUs may be able to support this level of performance.”
The Mac mini, MacBook Air and 13-inch MacBook Pro use Intel integrated graphics, which doesn’t have the oomph Rift requires. The 15-inch MacBook Pro and the standard iMacs use mobile graphic processors that don’t have the processing power of the desktop graphic cards in Rift’s specs. Even the Retina iMac uses a mobile GPU, the AMD Radeon R9 M290X.
The only Mac in Apple current lineup that could be able to run Rift is the Mac Pro. It comes with a dual workstation-level AMD FirePro cards that aren’t necessarily optimized for gaming.
Apple is dedicated to thin, lightweight computers, so chances are mobile graphics processors in Macs are here to stay. In other words, you’re probably not going to see a consumer-level Mac made that would meet Rift’s demands anytime soon. Maybe when future mobile GPUs match the performance of today’s desktop GPUs, we could see Rift on the Mac. By then, Rift could also be optimized and have less demanding specs.
That may takes years to happen if you’re willing to wait. While you’re waiting, you can watch this video of the PCWorld staff getting sick while using an earlier developer version of Rift.
After the beta 7 of Rift I decided to pull the trigger and pre-order Rift and jump right into playing headstart before the official March 1st release of the game.
When I first tried to login to Rift after the initial server list was up for seven hours it took about 30 min. This was of course trying Wolfbane shard first which supposedly had a eight hour que, nah think i’ll hit up another Shard lol. I then tried my second choice Shard named Greybriar and it had a two hour que so I gave it a whirl which turn out good cause I was able to login within 30 min.
After logging I and creating my Defiant Cleric it was pretty much smooth sailing from there, only a few 2 or 3 second lag/latency spikes at first but once I finally got out of the starting area it was smooth sailing from then on.
My initial impressions from beta 7 is it looks like Trion may have tweaking the graphics and performance capabilities of the game slightly, I seemed to notice better frame rates from 30-40 in beta 7 to 40 to 50 in the headstart release with my current graphics/video setup and overall smoothness of the game and playability seemed pretty much on par.
Rifts Mac Os Catalina
So thats pretty much it, nothing but fun from here on out looks like, just plain “Technomagic”. See you in the Rift…